#94 - 25.09.2024 18:00
#94: A brief history of hacks: The evolution of cheating in computer games
Like Stephen Hawking in his iconic book “A Brief History of Time,” we will dive into the world of cheats and trace the evolution of cheating methods in computer games – from simple memory modifications in single-player games to tampering with network packets in multiplayer online games. We’ll see how initially innocent practices quickly evolved into complex methods of gaining an unfair advantage.
We’ll discuss how the relentless race between hax creators and game developers is affecting the gaming industry – and, by extension, gamers themselves, who are helplessly falling victim to ever-increasing surveillance over time in an attempt to ensure fair play.
In his presentation, Piotr will include a case study of popular games where cheating has had a significant impact on gamers, and discuss strategies and tools used to respond to unfair support attempts, such as VAC, Denuvo and the controversial Vanguard.
The event will be held entirely in Polish!
REGISTERProfessionally a software architect with a holistic approach to each individual problem.Programming polyglot hailing from the world of JVM, valuing versatility and requirements-driven solutions. A fan of technical documentation, diagrams and anything that brings the worlds of business and engineering closer together.Privately, an amateur triathlete and passionate about computer games, from an early age looking for ways to make gameplay easier - before he learned to write, he already knew all the code for Wolfenstein 3D. A fan of astrophysics and science fiction literature. Author of modifications of games based on the idTech3 engine.
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